![]() ![]() Well, everything should improve in this world starting from people ending with games. Buildings - shows locations of your buildings - this option isn't that useful, you can disable it. Sectors - shows borders of sectors and marks them with a color that corresponds to their owner. Units - marks locations of your and enemy's units. And my opinion or or logical conclusion, - in view of today's technology, something more ambitious could be done. Quest marker - shows you where to complete a given mission. I do not have any big questions about the RTS part in such view, maybe the economy must be the little bit different ( gathering food - not only a hunting hut) - again looking at SF1. And of course there is not enough 3D first person camera view in dialogues, as if you are torn off from the game world, - this is in comparison with SF1. All the same, this is a cut-down version ( banal skill tree from top to bottom, not enough statistics, not enough different types of equipments and other pretty well-known RPG functions). For higher ratings, there is a lack of a more thoughtful RPG. Control is a good game, it has a lot to offer to keep you entertained. Oh, It was possible to release a full-fledged game with all these features from Soul Harvest and Fallen Good, but. Control is unique game, very interesting. Você pode procurar suas músicas ou Baixar Musica De Lizha James E Jeson Derulo favoritas em nosso banco de dados de MP3, YouTube, Facebook e mais de 5000 sites de MP3 on-line, e depois baixar a melhor qualidade de música gratuitamente. Also was some imperfections which everyone knows. The one big mistake that developers made was that they did not release 6 races at once in main game, it spoil the reputation of SpellForce Franchise. Definitely good work, you can get stuck for a long time in such game. An interesting thing with training a young troll ( education throughout the game). Interestingly thought up with the recruitment of troops and training - this is what fans talked about, ( a different gameplay mechanics than in other races). Trolls just look bigger than other races, I have already spoken about the fact that it is impossible to see the details of units through their small size ( they got lost in such colorful graphics) - but the trolls are not in danger. I will not talk about the graphics and design, everything is clear. RPG part got better, added crafting ( not super, but interesting), more skills, you can get confused. Cool 3d start menu with with the trolls leader. The second is a reference to the SpellForce 1 and the trolls are similar in some places to the original SpellForce. Firstly an interesting story and fantasy. The second is a reference to the SpellForce This is what was missing in the original SpellForce 3. Depending on what you’re up against, they can fly or run up walls, all to get the right angle to defeat you. ![]() This is what was missing in the original SpellForce 3. If you’re standing next to a sheer drop, they will push you off the ledge. ![]()
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